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Papers please opengl 2.0
Papers please opengl 2.0






papers please opengl 2.0
  1. PAPERS PLEASE OPENGL 2.0 SOFTWARE
  2. PAPERS PLEASE OPENGL 2.0 CODE
  3. PAPERS PLEASE OPENGL 2.0 LICENSE
  4. PAPERS PLEASE OPENGL 2.0 PROFESSIONAL

  • ^ awa圓d 1.2.0 Archived at the Wayback Machine, Ported to OpenFL 2.x/Haxe, Haxelib.
  • ^ Away Foundation roadmap 2014 Archived at the Wayback Machine, Awa圓D Foundation.
  • Archived from the original on 19 November 2010.
  • ^ Haxe Support Archived at the Wayback Machine, FlashDevelop Wiki.
  • Archived from the original on 27 April 2018. It uses a custom Stage3D implementation, and does not require the OpenFL display list to work. The Haxe port of the Starling Framework runs on Stage3D and supports GPU-accelerated rendering of vector graphics. Haxe can also directly compile SWF, HashLink and NekoVM bytecode.

    PAPERS PLEASE OPENGL 2.0 CODE

    Code written in the Haxe language can be source-to-source compiled into ActionScript 3, JavaScript, Java, C++, C#, PHP, Python, Lua and Node.js. Haxe originated with the idea of supporting client-side and server-side programming in one language, and simplifying the communication logic between them. Haxe also includes platform-specific application programming interface (API) for Adobe Flash, C++, PHP and other languages. Haxe includes a set of common functions that are supported across all platforms, such as numeric data types, text, arrays, binary and some common file formats.

    PAPERS PLEASE OPENGL 2.0 LICENSE

    It is free and open-source software, distributed under the GNU General Public License (GPL) 2.0, and the standard library under the MIT License. Haxe is a high-level cross-platform multi-paradigm programming language and compiler that can produce applications and source code, for many different computing platforms, from one code-base. Lime is a cross-platform graphics, sound, input and windowing library, which means OpenFL can focus on being a Flash API, and not handling all these specifics. Lime is a library designed to provide a consistent "blank canvas" environment on all supported targets, including Flash Player, HTML5, Microsoft Windows, macOS, Linux, iOS, Android, consoles, set-top boxes and other systems. Lime provides hardware-accelerated rendering of vector graphics on all supported platforms. OpenFL uses the Lime library for low-level rendering. Certain features ( aphics or bitmapData.draw) will use CPU rendering, but the display list remains GPU accelerated as far as possible. In the browser, OpenGL is the default renderer but if unavailable then canvas (CPU rendering) is used. OpenFL supports rendering in OpenGL, Cairo, Canvas, SVG and even HTML5 DOM.

    PAPERS PLEASE OPENGL 2.0 PROFESSIONAL

    SWF files created with Adobe Flash Professional or other authoring tools may be used in OpenFL programs. OpenFL is designed to fully mirror the Flash API. More than 500 video games have been developed with OpenFL, including the BAFTA-award-winning game Papers, Please, Rymdkapsel, Lightbot, Friday Night Funkin', and Madden NFL Mobile. Due to the multi-platform nature of OpenFL, such libraries usually run on multiple platforms such as HTML5, Adobe AIR and Android/iOS. OpenFL contains Haxe ports of major graphical libraries such as Awa圓D, Starling, Babylon.js, Adobe Flash and DragonBones.

  • HaxeDevelop (supports code folding, code refactoring and interactive debugging ).
  • The most popular editors used for Haxe and OpenFL development are: OpenFL applications can be written in Haxe, JavaScript ( EcmaScript 5 or 6+), or TypeScript, and may be published as standalone applications for several targets including iOS, Android, HTML5 (choice of Canvas, WebGL, SVG or DOM), Windows, macOS, Linux, WebAssembly, Flash, AIR, PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Wii U, TiVo, Raspberry Pi, and Node.js.

    PAPERS PLEASE OPENGL 2.0 SOFTWARE

    OpenFL is a free and open-source software framework and platform for the creation of multi-platform applications and video games. Microsoft Windows, macOS, Linux, iOS, Android, Flash Player, HTML5








    Papers please opengl 2.0