

- PAPERS PLEASE OPENGL 2.0 SOFTWARE
- PAPERS PLEASE OPENGL 2.0 CODE
- PAPERS PLEASE OPENGL 2.0 LICENSE
- PAPERS PLEASE OPENGL 2.0 PROFESSIONAL
PAPERS PLEASE OPENGL 2.0 CODE
Code written in the Haxe language can be source-to-source compiled into ActionScript 3, JavaScript, Java, C++, C#, PHP, Python, Lua and Node.js. Haxe originated with the idea of supporting client-side and server-side programming in one language, and simplifying the communication logic between them. Haxe also includes platform-specific application programming interface (API) for Adobe Flash, C++, PHP and other languages. Haxe includes a set of common functions that are supported across all platforms, such as numeric data types, text, arrays, binary and some common file formats.
PAPERS PLEASE OPENGL 2.0 LICENSE
It is free and open-source software, distributed under the GNU General Public License (GPL) 2.0, and the standard library under the MIT License. Haxe is a high-level cross-platform multi-paradigm programming language and compiler that can produce applications and source code, for many different computing platforms, from one code-base. Lime is a cross-platform graphics, sound, input and windowing library, which means OpenFL can focus on being a Flash API, and not handling all these specifics. Lime is a library designed to provide a consistent "blank canvas" environment on all supported targets, including Flash Player, HTML5, Microsoft Windows, macOS, Linux, iOS, Android, consoles, set-top boxes and other systems. Lime provides hardware-accelerated rendering of vector graphics on all supported platforms. OpenFL uses the Lime library for low-level rendering. Certain features ( aphics or bitmapData.draw) will use CPU rendering, but the display list remains GPU accelerated as far as possible. In the browser, OpenGL is the default renderer but if unavailable then canvas (CPU rendering) is used. OpenFL supports rendering in OpenGL, Cairo, Canvas, SVG and even HTML5 DOM.
PAPERS PLEASE OPENGL 2.0 PROFESSIONAL
SWF files created with Adobe Flash Professional or other authoring tools may be used in OpenFL programs. OpenFL is designed to fully mirror the Flash API. More than 500 video games have been developed with OpenFL, including the BAFTA-award-winning game Papers, Please, Rymdkapsel, Lightbot, Friday Night Funkin', and Madden NFL Mobile. Due to the multi-platform nature of OpenFL, such libraries usually run on multiple platforms such as HTML5, Adobe AIR and Android/iOS. OpenFL contains Haxe ports of major graphical libraries such as Awa圓D, Starling, Babylon.js, Adobe Flash and DragonBones.
PAPERS PLEASE OPENGL 2.0 SOFTWARE
OpenFL is a free and open-source software framework and platform for the creation of multi-platform applications and video games. Microsoft Windows, macOS, Linux, iOS, Android, Flash Player, HTML5
